Tower Defense Game, no active development.
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2024-01-18 09:23:42 +01:00
assets Added circle shape 2023-12-16 08:19:52 +01:00
daten added Level 3 2024-01-14 21:18:02 +01:00
enemy score based mutation increase 2024-01-14 20:53:53 +01:00
interfaceScenes you can now "click away" the tower upgrade menu by clicking anywhere other than the tower upgrade menu; 2024-01-18 09:23:42 +01:00
levels added Level 3 2024-01-14 21:18:02 +01:00
path Scripts in HUD and Path were summarized into 2 Files out of 6. 2023-11-13 16:07:23 +01:00
Profiles you can now "click away" the tower upgrade menu by clicking anywhere other than the tower upgrade menu; 2024-01-18 09:23:42 +01:00
towers you can now "click away" the tower upgrade menu by clicking anywhere other than the tower upgrade menu; 2024-01-18 09:23:42 +01:00
.gitattributes replaced test project with new empty one 2023-09-14 19:48:43 +02:00
.gitignore deleted .vs/ and added it to .gitignore 2023-11-12 07:43:39 +01:00
export_presets.cfg Added Linux build, and build directory 2023-12-17 08:41:15 +01:00
InfLocher Tower Defense.sln Shooting clear 2023-11-06 21:28:51 +01:00
LICENSE Create LICENSE 2023-11-17 11:30:22 +01:00
main.gd fixed debug toggle 2024-01-07 20:39:36 +01:00
main.tscn . 2024-01-07 20:30:24 +01:00
project.godot added a lot of in-game debugging related options 2024-01-06 20:02:22 +01:00
README.md Update README.md 2024-01-15 15:40:12 +01:00

InfLocher-Tower-Defense

Projektarbeit von dem Informatikkurs der KS2 am Gymnasium Überlingen. (School project)


Godot - Engine Maintenance

OS - Windows OS - Linux OS - Android

Issues Last Commit


  • Dateien: camelCase
  • Ordner: camelCase
  • Nodes: PascalCase
  • Klassen(falls wir sie wirklich brauchen): PascalCase (Übergeordente parent Skripts)
  • Funktionen: snake_case
  • Variablen: camelCase
  • Konstanten: ALL_CAPS
  • Signale: snake_case (verhalten sich wie Funktionen)

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