Interface #9
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leo/InfLocher-Tower-Defense#9
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Spiel starten, neue Türme setzen, etc.
Auch neue Welle an Gegnern starten.
Fürs pausieren: https://docs.godotengine.org/en/stable/tutorials/scripting/pausing_games.html